Sep 28, 2006, 12:08 PM // 12:08
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#41
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: none
Profession: W/Mo
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Speaking if Hero AI - Did anyone have an issue with Koss running off and then coming back with a large parade of mobs on his tail? He did this several times and it ocurred whether he was set to sefensive or aggressive. For example once I had him set on Defensive and we are outside Sunspear Hall on a quest, We were already invovled in fighting a big bunch of Corsairs when I see this green blip on my compass move towards the edge and then disapear of the compass. In a couple seconds the green blip reappears with a whole lot of red blips following. By then I had determined that it was the one and only Koss. I began to notice that Koss would do this when ever we were in a fight and he was not building any adrenaline. And, he did if we were standing in anyone spot for a long time and where I did not have a flag down.
Did anyone experience this with him?
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Sep 28, 2006, 01:14 PM // 13:14
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#42
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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I noticed 2 things while grouping with other people w. heroes
- Heroes follow you and not whomever is moving
(unlike Henchies). You AFK or stop moving, Your Heroes stop with you
this is important to note because if you are in a group of 8 with 2 players + 6 heroes and your teammate needs to afk a bit, you just lost half your party if you wish to continue while your partner is AFK.
with henchies, you would still have you + 6 henchies following you
- Hero commands of Aggressive/Passive/Defensive seem to get changed sometimes when entering explorable areas or missions.
I'm not sure the circumstances of when or why it happens, but its helpful to review all Hero command settings when 1st entering an area
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Sep 28, 2006, 08:50 PM // 20:50
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#43
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Krytan Explorer
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
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I was playing a paragon. Here's my set up, it worked great worked in any situation and only died once using it, because i got over zealous and pulled to much.
Koss: W/Mo
sever artery
gash
final thrust
frenzy
healing signet
Sprint
empathic removal [E]
rez sig
monk1
life bond
prot spirit
RoF
blessed signet
balths spirit
gaurdian
Signet of devotion
sheild of deflection [E]
Monk 2
healing light [E]
dyanas kiss
heal other
healing light
orison of healing
divine intervention
healing touch
infuse health.
The only real problem I had was monk one would like to cast balths spirit on koss so I would have to strip it and but it on him.
Last edited by Saborath Gilgalad; Sep 28, 2006 at 08:55 PM // 20:55..
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Sep 29, 2006, 12:18 PM // 12:18
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#44
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Frost Gate Guardian
Join Date: Sep 2006
Profession: R/
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Quote:
Originally Posted by Insert Cool Name Here
I didn't get a chance to play NF this last weekend. I can't wait to try out the new HEROs. I didn't see any ranger builds posted. How did a standard Barrage/Interupt work?
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Henches.. or in this case Heroes, are still the best interupters in the game. And when they werent interuptting I just spammed barrage on there skill bar, should be even more effective when used with Anthem of Flame. Group Burning
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Sep 30, 2006, 05:40 PM // 17:40
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#45
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Barrage Burning won't work on all hit targets, but the one that had barrage used on him.
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Oct 01, 2006, 03:36 AM // 03:36
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#47
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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haha, having heros was great. Once died and got trapped on a rez shrine with 60% DP all around and 10+ monsters standing ON the shrine. I only got off the shrine because I could make Koss play "smart" slowly but surely, one by one I cleared the monsters.
Side note: A.Net please refrain from placing monster patrol paths near rez shrines.
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Oct 04, 2006, 09:36 AM // 09:36
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#48
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Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
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I experimenting somewhat.
For one thing I noticed that Kos waited to use Gash untill the opponent was bleeding, even if it was fully charged. Though I gave him Physical Resistance and he never used it untill I forced him too.
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Oct 04, 2006, 09:15 PM // 21:15
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#49
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Jungle Guide
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Quote:
Originally Posted by Celestial Beaver
I discovered a beautiful build for Dunkoro...since I was playing as monk I had no need for another, really....so this is what I gave him:
Flesh of my Flesh
Mend Body and Soul
Ritual Lord {E}
Pain
Bloodsong
Shadowsong
Recuperation
Painful Bond.
Worked a treat! ^^
If you came up a load of monsters that were too hard you could just have him spam his spirits and lure towards them!
Maybe since he can't have attributes in Spawning Power I'll replace Ritual Lord with Wanderlust or something...just haven't captured it yet.
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I'm REALLY hoping for a Ritualist hero (didn't see one anywhere yet) - yeah that's one of the top ones I'm looking for, and ideally over a X/Ri.
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